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Apple software SVP Craig Federighi describes how Safari in MacOS Mojave will require websites to obtain your permission before storing personal data. "Great to see Apple innovating hardest among 'big four' on privacy," Brave Chief Executive and former Firefox leader Brendan Eich tweeted Monday after Apple's keynote, referring to the four most powerful browsers -- Google Chrome, Safari, Firefox and Microsoft Edge. Eich, the creator of the JavaScript programming language that enables not only sophisticated websites but also online tracking, has acknowledged the technology's problems. In his tweet, he said he's open to new web standards work to figure out common practices.

A lot of the crackdown focuses on third-party software delivered along with the rest octopsychedelia iphone case of a website when your browser loads it, For example, third parties can supply ads, share and like buttons, stock quotes, discussion forums, and more, To track you, those third-party tools -- along with the website publisher itself -- can store text files called cookies on your browser, That's handy for a lot of situations, like a website knowing you're still logged in when you come back a day later, but it also provides a way to track you..

Apple's intelligent tracking protection last year cracked down on third-party cookies and, in some cases, first-party cookies, too. This year, Apple is tightening the screws more with intelligent tracking protection 2.0, which is even less generous about keeping cookies around for websites that Apple has determined has tracking abilities. The new tracking protection ability also tries to stop what Apple developers call "tracker collusion" and puts any colluding website in the doghouse. "Through our research, we found that cross-site trackers help each other identify the user," said John Wilander, Apple's tracking protection leader, in a blog post. "ITP 2.0 detects this behavior .. and classifies all involved parties as trackers."While some companies, most notably Google and Facebook, profit from personal data, Apple is trying to give privacy more importance.

"We believe your private data should remain private," Federighi said, "not because you've done something wrong or have octopsychedelia iphone case something to hide, but because you have a lot of sensitive data on your devices and we think you should be the the one in charge of who sees it."Cambridge Analytica: Everything you need to know about Facebook's data mining scandal, Tech Enabled: CNET chronicles tech's role in providing new kinds of accessibility, Apple helps lead some browser makers to rein in website tracking, When Apple announced a new Safari privacy feature last year called intelligent tracking protection, advertisers accustomed to tracking your behavior online squealed, Get ready for some more squealing..

Apple's multiplayer AR, meanwhile, doesn't necessarily have to be cloud-based. But it's similarly surprising, and similarly captivating. Trying an AR experience out on your own is one thing, but sharing the experience with someone else lends it an extra dose of convincing immersion. Suddenly, augmented reality feels a lot more real. If you've ever used Apple's augmented reality tech on iOS, you'll know how convincing it can be for a fun pick-up game of AR hoops, or placing Ikea furniture at your train station. Multiplayer gaming feels similarly seamless and smooth, and the catapult-block-topping game I played with colleagues, SwiftShot, is quick and kinetic. The graphics and physics are real and persistent enough that it seems strange to see an empty table as we finish playing.

We're playing, and nothing is on the table, AR on phones, last year, was a single-player experience, This year, apps will be able to tap into multiplayer for same-room experiences like Lego, or large-scale hundreds-of-players events in open fields, Multiuser AR could be the beginning of larger-scale, persistent layers of augmented reality that layer on top of the real one, worlds that many people could see or interact with at once, How that all gets managed, or juggled, remains to be seen, Some apps will work multiplayer AR magic locally, Others will use the cloud, Apple's octopsychedelia iphone case ARKit 2 will play nicely with Google's Cloud Anchor tech, too, according to Apple, but Apple representatives at WWDC said that ARKit 2 could have better performance when used locally..

SwiftShot with two players. Imagine this with dozens. The game demo we tried, SwiftShot, proved how well AR on iOS already works. Objects seemed to track smoothly on the large wooden table (would it work as well on a smaller table, or in different lighting? I didn't get to test.). Just like my time with multiplayer AR at Google's demo, I kept thinking of the other possibilities down the road: Art projects. Virtual museum exhibits. Walking through giant 3D models of the human body, each person exploring different areas at the same time. Team members going over 3D plays of a recent game.

The other multiplayer ARKit 2 demo I tried was octopsychedelia iphone case Lego's blend of real bricks and virtual bricks, building models that several people could play with and walk around, I could see this in my kid's playroom, or in Lego stores., or even, as a future AR instruction guide for building Legos, Lenovo dabbled in an early form of multiplayer AR gaming with its holographic Star Wars Jedi Challenges headset earlier this year, Adopting ARKit into a headset could be great, but it's not in Apple's immediate plans, according to Greg Joswiak, Apple's VP of iOS, iPhone and iPad Product Marketing, For now, ARKit remains technology that will live in 2D phones and tablets, making 3D worlds appear on flat handheld screens, But multi-user AR, plus Apple's cross-iOS support of a common format for 3D AR assets, could make for all sorts of intriguing combinations..



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